balance · October 8, 2025

Brawlhalla Balance and Experimental Patch 9.13

Brawlhalla Patch 9.13 delivers the final balance lock ahead of the World Championship at BCX alongside a new Experimental queue test feature. Players can also now use all game mode gadgets and maps directly in Training Mode.

Patch 9.13 arrives with critical balance adjustments tailored for the upcoming World Championship at BCX, alongside the return of the Experimental queue. Competitors face a locked meta as key attacks across multiple weapons receive adjustments to time to hit, recovery frames, and force.

Experimental Queue and Training Mode Upgrades

The Experimental queue returns for a three-week run, introducing Grounded String Leniency. This feature grants a 15-frame delay after leaving stun where touching the ground does not restore the landed dodge cooldown, allowing weapons like Sword, Katars, and Greatsword to complete their full string potential during dodge punishes. Additionally, Training Mode now includes game-mode exclusive gadgets and a complete map list spanning all game modes.

Weapon Adjustments: Axe, Battle Boots, Blasters, and Bow

Axe grounded attacks see increased time to hit, moving Neutral Light to 9 and Down Light to 10. Battle Boots shift power from the ground to the air, increasing Side Light time to hit to 9 while decreasing Recovery total recover time on miss from 29 to 26 variable frames. Blasters Side Light speeds up initial shots and increases damage from 12 to 14, while Bow Side Light and Down Light receive increased recovery frames on miss to penalize reckless play.

Weapon Adjustments: Chakram, Hammer, Katars, and Sword

Chakram Fused Recovery reduces backward acceleration on the first swing for more consistent knockouts, and Fused Ground Pound force increases to 55 fixed and 44 variable. Hammer Side Light stun drops to a range of 25 to 17 to open dodge windows during low-health combos. Katars Neutral Light halts vertical movement more aggressively near corners. Sword Recovery force increases to 60 fixed and 41 variable to match other midrange options.

Legend Tweaks: Ember, Ezio, Kaya, King Zuva, and Mordex

Ember's Side Katars minimum charge drops to 8 frames, and Side Bow damage increases to 25 with higher force. Ezio's Down Orb gains expanded threat coverage and increased aerial and grounded force. Kaya sees increased minimum charge times for Side Bow and Neutral Spear, plus higher recovery time on missed Down Specs. King Zuva's Neutral Battle Boots recover time drops to 25 frames, while Down Battle Boots gain force. Mordex faces increased minimum charge on Side Scythe and heavier recovery on missed Down Scythe.

Legend Tweaks: Reno and Teros

Reno's Down Orb minimum charge drops to 6 frames for faster edgeguarding and counters. Teros receives significant nerfs: Neutral Hammer recovery on miss jumps from 19 to 24 frames, Side Hammer force drops to 68 fixed and 51 variable, and Side Axe force decreases to 60 fixed and 53 variable.

Why this patch matters

Patch 9.13 locks down competitive balance just in time for BCX while rebalancing outlier weapons like Teros and introducing smart quality-of-life additions to Training Mode.