patch · August 9, 2026

Beast of Reincarnation Patch v1.0.7 Adds Performance Mode, Rebinds, and Balance Tweaks

Beast of Reincarnation version 1.0.7 introduces default performance mode for cutscenes, interact button remapping, and adjustments to enemy balance and parry windows. The update also fixes bugs tied to V-Sync, resolution resets, and softlocks during specific story events.

Developer updates for Beast of Reincarnation arrive with version 1.0.7, delivering crucial technical options, control fixes, and difficulty balancing across bosses and normal encounters.

Performance and Visual Settings

Cinematic cutscenes now default to Performance mode instead of locking at 24fps, though players can manually switch back to Cinematic if preferred. Additionally, changing V-Sync settings no longer impacts game resolution, and upscaling settings now save correctly upon restart.

Controls and Progression Fixes

Players can now remap the interact button in the settings menu. A progression bug where mapping interact to the square or X button prioritized 'rest until morning' over talking to Kagura on the Walker has been resolved. Emma will also no longer lose her ability to interact if a Bloom Art is cancelled.

Combat, Pacing, and Balance

Emma's parry window when taking damage has been adjusted alongside general balance updates for bosses across all difficulties and standard enemy encounters on Normal mode. Story pacing is tightened by limiting repeated affinity-building conversations to once per day, while text sizes and camera behavior have received initial adjustments.

Why this patch matters

Version 1.0.7 addresses critical technical stumbles from launch week, offering practical quality-of-life adjustments that make combat and navigation far more reliable.