hotfix · April 24, 2024

BeamNG.drive Version 0.32 Hotfixes Update Vehicles, Physics, and Maps

BeamNG.drive rolls out a series of hotfixes for version 0.32, addressing vehicle physics, map bugs, engine stability, and career mode elements.

A comprehensive series of hotfixes for version 0.32 of BeamNG.drive brings extensive adjustments to vehicle parts, physics stability, map geometry, and game engine security.

Vehicle Adjustments and Additions

Numerous vehicles receive fixes and new parts. The ETK I-Series gains a Gambler 500 configuration with a lift, roof cage, and new skin. Log loads and straps are added to the Gavril D-Series and H-Series, and various steering, collision, and seating issues are resolved across the Ibishu BX-Series, Bruckell Bastion, and other models.

Map and Environment Fixes

West Coast, USA sees fixes to missing road mesh, tunnel light bleed, and rail bridge collisions. Jungle Rock Island and Johnson Valley receive material and floating object cleanups, while trailer systems are updated with landing gear improvements and cargo adjustments.

Interface and Career Mode

Career mode receives localization fixes, UI improvements for delivery screens, and adjustments to branch landing pages. The vehicle configuration and tuning menus receive better filtering, search tools, and saved state behaviors.

Engine, VR, and Input

Security updates are implemented across game engine builds, alongside fixes for Linux and Vulkan renderer crashes. Input mapping is added for the Turtle Beach Velocity-one Race, and VR stability is improved for Varjo and SteamVR headsets.

Why this patch matters

These hotfixes provide a broad technical cleanup for version 0.32, resolving stubborn vehicle quirks, map errors, and engine stability issues.