hotfix · June 19, 2025

BeamNG.drive v0.36 Hotfixes Adjust Vehicles and Controls

BeamNG.drive version 0.36 hotfixes span multiple updates, adjusting vehicle deformation on the Gavril MD-Series, fixing force feedback input bugs, and updating West Coast USA collisions.

Recent hotfixes for BeamNG.drive version 0.36 address collision geometry, interface bugs, powertrain defaults, and force feedback configuration issues.

Vehicle Deformation and Physics

The Gavril MD-Series armored truck receives a retuned deformation model with reduced overall strength on the roof and rear end. Door hinges and rear axles gain resistance against specific impact shocks. Active differentials on the Bruckell Bastion, ETK 800-Series, ETK K-Series, and Cherrier Vivace no longer default to zero locking torque. Part configurations, material setups, and gauges across the Burnside Special, Civetta Bolide, and Ibishu lineups are also corrected.

Force Feedback and Controls

Input updates resolve a crash to desktop tied to specific key presses and fix force feedback loss occurring when switching or customizing vehicles with certain mods installed. Controller vibration settings are updated so that vibration is active by default if steering bindings remain uncustomized. Options menus list the setting under Vibration / Force Feedback.

Levels and UI Fixes

West Coast USA receives restored collisions on city block five alongside fixes for floating lamps, terrain holes, and misplaced window textures. The parts selector UI addresses an issue causing components to become invisible during menu navigation. Automatic integrity checks return to the launcher following Deep Clean procedures.

Why this patch matters

These hotfixes iron out persistent physics anomalies, clean up vehicle geometry errors, and stabilize input configurations for steering wheels and gamepads.