hotfix · September 19, 2025

BeamNG.drive Hotfixes v0.37 Address Vehicle Glitches, UI Crashes, and Mod Conflicts

BeamNG.drive rolls out a wave of hotfixes for version 0.37, tackling persistent vehicle deformation bugs, interface locks, and mod compatibility errors. The updates also introduce Linux steering wheel D-pad support and traffic density optimizations.

BeamNG.drive has deployed a sequence of hotfixes for version 0.37, spanning versions v0.37.1 through v0.37.6. The patches target a wide array of technical hitches, including vehicle mesh deformations, UI lockups caused by legacy mod files, and Linux compatibility issues.

Vehicle Fixes and Physics Adjustments

Multiple cars receive targeted corrections. The Bruckell Bastion gets missing license plate lights fixed on its widebody sport rear bumper, while the Civetta Scintilla corrects support beams and a duplicate spare wheel slot. ETK models see fixes for incorrect interior configurations on the I-Series and trunk-spoiler instability on the K-Series. Gavril vehicles experience several stability adjustments: the Barstow's Jbeam is tweaked to prevent excessive whole-car deformation, the Bluebuck fixes floating 353 CUI V8 engines, and the Grand Marshal improves limousine roof splitting behavior and hood closure reliability. Additional mesh, material, and clipping fixes apply to the Hirochi Aurata, Ibishu Covet, Ibishu Miramar, and Cherrier FCV.

UI, Vehicle Selector, and Mod Compatibility

The vehicle selector receives extensive attention following reported freezes and empty menus caused by legacy mods using pre-PBR paint definitions or quote characters in names. The game now automatically updates old paint definitions and sanitizes vehicle info.json files, logging problematic files for modders. Other UI fixes resolve issues where parts selectors failed to close during license input focus, menus remained paused after exiting, and the CEF process failed to terminate after single-shot renders, preventing ongoing resource consumption.

Traffic, AI, and World Editor Updates

Vehicle AI and traffic algorithms are adjusted to lower local traffic density on rough or narrow roads. Lane bias factors are generalized and applied symmetrically for left- and right-hand drive, with AI now favoring outermost lanes when all error factors are equal. The World Editor fixes path nodes appearing as coordinates (0, 0, 0) in window listboxes. Various map fixes address collisions on the East Coast gas station store and correct misconfigured glass materials on West Coast fencing meshes.

Platform-Specific and Launcher Improvements

Linux users gain native support for steering wheel D-pads, a fix for Shift displaying as an active modifier on startup, a functional native crash reporter, and a workaround for startup hangs on Nvidia GPUs. The launcher resolves an integrity check failure regarding the common.zip file and fixes translation string errors across multiple languages including Japanese, Polish, and Simplified Chinese.

Why this patch matters

This batch of hotfixes shores up version 0.37 by eliminating UI crashes, mod-induced menu failures, and physics anomalies across multiple vehicles.