update · September 18, 2026

Astrea Six Sided Oracles Update v1.3.59 Alters Neutral and Character Balances

Version v1.3.59 for Astrea Six Sided Oracles arrives with comprehensive nerfs and buffs across neutral items, Moonie, and Cellarius. The update also integrates event dice into the compendium and resolves multiple softlocks and bugged interactions.

Astrea Six Sided Oracles receives patch v1.3.59, focusing heavily on balancing recently added content alongside older mechanics. Developer Leonardo Castanho outlines sweeping adjustments to neutral gear, character abilities, and various bug fixes addressing crashes and softlocks.

Neutral Adjustments and Item Nerfs

Several neutral items and gear pieces receive nerfs to their stats and secondary effects. Sentry Gun, Magnetizer, and Vortex Generator all drop in maximum corruption. Divine Cog requires an increased trigger threshold from 8 to 10, reduces purification dealt from 2 to 1, and now loses any purification exceeding the counter. Eyed Talisman alters its drawback so all enemies receive 2 corruption at the start of each turn, and delays purification receipt from 4 turns to 5. Stalking Jester increases its trigger interval from every 2 starter dice to every 3. Darkness Shard, Diadem of Madness, and Miasma Cloak shift their purification increases from all targets to all enemies, while Diadem of Madness also changes its corruption increase to apply only from non-enemy sources. Daring Hat and Pacifist's Hat reduce boost gained from 3 down to 1 and 2 respectively. Wealth Box yields fewer star shards, dropping from 75 to 50. Reduction decreases purification dealt from 2 to 1. On the buff side, Starry and high-level dice 4 and 5 receive improvements, while Serenity adds Purify to a die face. Eridanian Mask now retains its counter between battles. Additionally, the Dice Cage event no longer appears if the player has Stalking Jester, Eridanian Gauntlet, or has forged all starter dice on the Mysterious Jester event.

Moonie and Cellarius Changes

Moonie receives multiple alterations to dice and abilities. Silver Snare adjusts its die values and replaces two faces with Corrupt. Scarlet Sigil balances its die values. Expertise switches from a risky die to a balanced die and features four expertise faces. Epic Die converts all faces to expertise and adds a draw 1 effect to two faces. Convert Safe Die also adds a draw 1 effect to two faces. Convert Balanced Die and Epic Die are removed entirely. Cellarius receives a nerf to Odd Seaweed, which increases its risky die count from 3 to 5.

Compendium and System Fixes

Event dice now feature a dedicated section in the compendium, matching the layout for event blessings. Herbalist's Clippers and Blooming Herbs Blessing swap their incorrectly reversed effects back to the proper functionality.

Critical Bug and Softlock Fixes

A wide assortment of bugs and softlocks are cleared out in this patch. Water Sword now correctly applies light shield. Unpredictable combined with Trickster Cross-Staff and reroll no longer causes a softlock, and a similar fix resolves the Astral Calling and Reshuffle softlock. Mentalist's Hat no longer goes above its trigger threshold or blinks when inactive. Purging Incense now triggers properly when playing a hex die. Gloomy Monocle applies penumbra glare 4 instead of 3. Bottled Aurora prevents players from performing actions while the UI is active during overdraws. Flawless Hat correctly triggers only with corruption from non-player sources. Compendium displays the correct dice count. Cleromancy now draws dice properly when the draw pool is empty.

Why this patch matters

Patch v1.3.59 acts as a corrective sweep for Astrea Six Sided Oracles, reining in overpowered neutral items and smoothing out technical anomalies that previously disrupted runs.