update · August 10, 2024

Astrea Six Sided Oracles Update v1.1.565 Overhauls Oracles and Interface

Astrea Six Sided Oracles update v1.1.565 arrives on the main branch with comprehensive reworks for all oracles, mechanical adjustments, and major user interface additions. Players can now skip specific die rewards, utilize new keyboard shortcuts, and experience rebalanced blessings and sentinel mechanics across all chapters.

The latest update for Astrea Six Sided Oracles brings months of beta testing and balancing to the main branch. Version v1.1.565 delivers extensive reworks for every oracle class alongside quality-of-life additions, map reorganizations, and targeted adjustments to enemy encounters.

User Interface and Quality of Life

Players can now skip destroy die and forge die rewards or events, and step back to previous screens when forging, duplicating, or destroying dice in shops or events. Similar back-navigation support applies to sentinel selection screens. Pressing Escape while inspecting UI elements now returns to the previous screen rather than opening the pause menu, and right-clicking while dragging a die or virtue drops the item. Dedicated keyboard shortcuts are added for turning phases, viewing pools, checking meters, selecting items, and navigating the map, alongside a new key binding menu.

Oracle Class Reworks and Balancing

Moonie receives buffs to Enhance, Ascend, and Bright Enhancement, alongside a new Forge Deathrite action. Cellarius sees adjustments to Wave triggers, Apex Instinct, and Trident of Depths. Hevelius gains defensive updates where Light Shield blocks corruption before barriers, and Enduring Repair restores previous sentinel effects. Austra's Favorable Winds triggers on Chaotic++ dice, and Sothis receives updates to Soul Heat mechanics and Mantra abilities. Orion's Cosmic Orb and Astrium generation receive numerical adjustments and new casting effects.

Sentinels and Map Adjustments

Sentinel break mechanics are reworked so broken units repair automatically after three turns at the start of the draw phase. Sentinel prices decrease to a flat 150 Star Shards per level. Maps across Chapters 1, 2, and 3 are reorganized with fewer chest locations, a single destroy location per chapter, and guaranteed duplication options at the end of Chapters 1 and 3. Event rewards for Dice Cage, Dicesmith Statue, Crimson Vault, and Saiph's Gift receive various boosts.

Chapter Restrictions and Enemy Tweaks

A new chapter-based mute system restricts certain dice and blessings to specific chapters, marked by a C indicator. Neutral dice rewards no longer grant three neutral dice simultaneously. Enemy encounters across Tainted Reef, Astropolis Ruins, and Ground Zero receive difficulty adjustments, including increased max corruption for specific hard battle targets and reworked boss mechanics for the Doomed Astronomer and Voidsmith.

Why this patch matters

Version v1.1.565 fundamentally restructures Astrea Six Sided Oracles by addressing long-standing navigation friction and recalibrating every oracle class, offering a more stable and readable foundation for runs.