patch · November 9, 2023
Astral Ascent Version 1.0 Overhauls Combat and Adds Mid-Run Saves
Astral Ascent version 1.0 launches with mid-run saves, new Zodiac bosses, expanded voice acting, and massive balance adjustments for auras and spells.
Astral Ascent version 1.0 arrives with a massive suite of additions, featuring mid-run saves, new Zodiac encounters, and comprehensive balance passes across heroes and auras.
Major Features and Progression
Players can now save and resume runs at the start of any room. The final boss fight against the Master is live alongside three new Zodiac fights featuring Aries, Cancer, and Gemini. Version 1.0 also brings 17 unique endings with narrated pixel-art stories, over 7,800 lines of new voice acting across 27 characters, and two new Star Guardians, Monoceros and Sculptor. Once players reach level 9 or higher, they can now replace existing perks.
Combat and Spell Adjustments
Basic attack speed and damage for Calie have been increased, and casting speeds for various spells across Ayla, Kiran, Calie, and Octave are faster. Numerous common spells and Zodiac spells deal increased damage. Auras have received sweeping cooldown reductions, and several perks that previously added cooldown penalties to signature spells have had those penalties reduced or removed entirely.
Co-op and Visual Polish
Co-op mode now displays P1 and P2 overhead icons for clarity, and both players can take rewards in Moon Rooms. Visual feedback across boss attacks has been overhauled with more distinct red indicators for enemy strikes and improved transparency on summons. Camera tracking during Zodiac fights and readability improvements across menus and UI elements round out the visual polish.
Why this patch matters
Version 1.0 provides a definitive, polished version of Astral Ascent with quality-of-life additions like mid-run saves paired with deep balance work.