update · January 19, 2026

Astral Ascent Update 2.5 Introduces Ravenswatch Crossover and New Rooms

Astral Ascent Update 2.5 brings a collaboration with Ravenswatch featuring Merlin, a new room for upgrading gambits, and onboarding adjustments. The update also structures Star Guardians into explicit difficulty tiers.

Hibernian Workshop released Update 2.5 for Astral Ascent, marking the 16th major patch for the rogue-lite. The update merges the Ravenswatch collaboration and onboarding improvements into a single release, adding new upgrade mechanics and tiered boss progression.

The Hourglass of Dreams and Vengeful Echoes

A new room inspired by Reverie lets players use Quartz to upgrade the rarity of existing gambits, turning negative gambits positive. Visiting this room also allows players to trade an existing echo for one of five stronger Vengeful Echoes tailored to specific build elements.

Onboarding and Difficulty Adjustments

To ease new players into the game mechanics, the number of Prowess choices increases from three to four, or two to three with a DL debuff. Prowess Statues unlock over time, and imprints and blueprints appear later in runs. Additionally, Star Guardians are separated into Easy, Medium, and Hard tiers, requiring players to defeat bosses twice in a tier to unlock the next level of difficulty.

Why this patch matters

Update 2.5 expands Astral Ascent with targeted build upgrade paths and a tiered difficulty structure that softens the early-game learning curve.