update · February 12, 2024

Astral Ascent Update 1.2 Adds Local PvP Arena and New Spells

Astral Ascent version 1.2 introduces a local co-op PvP arena at Andromeda's Bar, 20 new spells focused on enemy movement, and offline telescope functionality.

Hibernian Workshop released version 1.2 for Astral Ascent. The update introduces a local co-op PvP mode, 20 fresh spells designed around crowd control, offline telescope support, and a wide array of community-inspired quality-of-life fixes.

Local Co-Op PvP Arena

Players can now access a local co-op PvP arena located at Andromeda's Bar during runs. Matches restore full health and mana upon entry and revert players to their prior status afterward. Both combatants gain passive mana over time to encourage spellcasting over basic attacks. Echoes and Zodiac summons are disabled during duels to reduce screen clutter. Winning a duel awards a temporary crown symbol above the victor's avatar.

New Spells and Combat Additions

The update adds 20 new spells, giving each hero five additional options. Two spells unlock automatically, while the remaining three require purchase at the merchant. These spells focus heavily on movement and displacement mechanics rather than raw damage output.

Community-Driven Quality of Life

The telescope tool now functions offline, resolving regional connection errors and enabling console support. Cetus Cavern features four categories instead of three, with the fourth slot dedicated to a random Nebulous Choice. Additionally, Pavo feathers on ruins always yield higher levels after three global health sacrifices.

Why this patch matters

Version 1.2 broadens build variety with movement-focused spells and adds casual local multiplayer diversion alongside vital offline improvements.