update · June 4, 2025

Apex Legends Anti-Cheat Update Details Progress on Match Infection Rates

Respawn Entertainment reports a 30% drop in match infection and multi-reported user rates since Season 22. The developer credits seasonal Linux device bans alongside faster automated detection tooling.

Respawn Entertainment released new data regarding anti-cheat measures in Apex Legends, detailing metrics that show a steady decrease in unfair play over the last three seasons.

Metrics and Reduction Data

The developer shares two core telemetry metrics: Match Infection Rate and Multi-reported Users. Match Infection Rate tracks the percentage of Ranked Battle Royale matches with detected cheaters, defined as matches where at least one player was reported three or more times and banned within 14 days. Multi-reported Users tracks the percentage of weekly players reported for cheating at least three times over a 28-day window. Both metrics show a 30 percent or greater reduction compared to peaks recorded during Season 22 in August 2024.

Enforcement Actions and Technical Changes

Respawn attributes the downward trend to specific operational updates. The restriction on Linux devices introduced in Season 23 produced a larger-than-usual seasonal drop in cheater presence. Additionally, enhanced automated detection tooling accelerates ban turnarounds, which limits the number of matches an individual cheater can compromise before removal. Ongoing projects target anti-recoil scripts and behavioral detection models.

Why this patch matters

Data indicates that recent bans and faster detection tools are successfully lowering cheater numbers in ranked matches, though the studio notes match infection remains higher than simpler team-based titles due to larger 60-player lobbies.