update · March 19, 2026

Aokaki Demo Update Overhauls Parry Hitboxes and Input Buffering

The Aokaki demo update introduces expanded parry windows, improved movement transitions, mouse button keybindings, and updated animations.

A new update for the Aokaki demo lands with a slate of quality-of-life adjustments addressing player feedback. The patch targets core combat feel by modifying parry registration, improving input buffering, and adding requested control features like mouse button mapping.

Combat and Parry Revisions

Parry timing has been changed. Previously, parry registration relied strictly on overlapping with the player's primary hitbox. The developers added a dedicated parry hitbox that works alongside the player hitbox, meaning attacks reaching either area now trigger a successful parry. Input buffering has been improved, and attack transitions between stationary and moving states are now smoother. Players can also move while attacking upwards.

Controls and Navigation

The keybindings menu now supports mouse button mapping. Players can also navigate backward through previous pages when reading books in-game, and camera panning is permitted in additional states.

Visuals and Audio Assets

The demo features new attack animations for running, aerial combat, and pogoing, alongside updated checkpoint animations. Signs, chests, and death-drop money pickups received new sprites. Furthermore, the parry shader has been updated to signal riposte windows more clearly, and the shadow shader's visibility was increased.

Bug Fixes and Text Updates

Several minor bugs were resolved. In addition, hint texts throughout the demo have been rewritten to reflect current game mechanics more accurately.

Why this patch matters

By fixing parry registration and refining movement transitions, this demo update makes Aokaki's combat feel more responsive.